![]() If there’s a hint of unimaginative design in Rayman Origins, it’s in the overall design of the worlds. There’s a lot to do for sure, and we haven’t even got to the levels themselves yet. And teeth? They’re the rarest – you only get them for completing the rock-hard unlockable levels, and once you’ve got them all you can access the final world called The Land of the Livid Dead. Electoons unlock secret levels, alternate characters and make the transition level in each world easier the more you have. Lums are traded in for Electoons at the end of each level. Rescue a Nymph and she’ll give you a new power. All thankfully have a purpose beyond 100%ing. Story doesn’t matter, it’s cute and simple and gives us an excuse to journey over a number of different landscapes hunting down Electoons, Nymphs, Lums (the main collectable item, like Mario’s coins) and teeth. Rayman breaks out and goes to free them all. What is there though is lovable – Rayman and his friends make so much noise enjoying themselves that they annoy an old lady, who sends her legion of Darktoons to capture them, the Forest Nymphs (who are, um, really nymphy) and the ultra-cute pink Electoons that give the Nymphs their power. Despite the “Origins” of the title and the early trailers that suggested that the game was set before the first game, there’s really very little of that in the game itself. It won’t be with story though, since Ubisoft have wisely realised that platformers with stories tend to end up as bad platformers. It’s now on me to justify such immediately. I’m only on my fourth paragraph and I’ve already suggested you should buy it several times. Just think of it as an insane, excellent 2D platformer and will get along just fine. It is instead merely a hark-back to that title’s 2D cartoon style before Rayman 2 brought the limbless wonder into the third dimension. I can also clarify something that I personally was confused about - Rayman Origins is not a remake of the first Rayman game. Now that’s out of the way, let me tell you why.Ĭhasing a Nymph across a frozen wasteland with giant slices of watermelon everywhere. It is most definitely worth the money, stuffed as it is with entertaining content without any filler, and can easily hold its own in terms of quality and quantity against any title in 2011. That grin wouldn’t leave for several hours… well, until I took on that unlockable Treasure Chest Chasing secret level.įorget the fact that Rayman Origins was once intended as a digital title and Ubisoft is now charging full-price for a 2D platformer opposite the biggest games of the year. Rayman Origins on the other hand had me grinning when just pressing Start was accompanied by cute voices going “cha cha cha!” to line up with the background music. Sonic Generations perhaps, but that was entirely based on nostalgia. An evil daisy-cum-carnivorous plant.It’s rare for any game to get me smiling on the title screen alone. Their challenge, restore peace to the Glade or witness their beloved home vanish like a bad dream.A Massive Universe to Explore: Over 100 characters, 12 unique worlds and 60+ levels filled with countless secrets.Crazy Moves & Gameplay: Unleash wild moves as you jump, punch, fly and slap your way through an adventure filled with action, platforming beat-’em-up gameplay and slapstick comedy.Epic Boss Fights: Take on a giant pink monster with hundreds of eyes. The Games on Demand version supports English, French, Italian, German, Spanish.Michel Ancel, celebrated creator of Rayman®, Beyond Good & Evil® and the Raving Rabbids® returns to his roots to bring us Rayman® Origins: a new 4-player co-op comic adventure set in a lush, 2D world, teeming with unexpected secrets and outlandish enemies.When the Glade of Dreams is overrun by “nefurrious” Darktoons, it is up to Rayman and his buddies Globox and the Teensies to save the day.
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